On a successful save, a creature is ejected from that space to the nearest unoccupied space outside it. Wikidot.com Terms of Service - what you can, what you should not etc. Green: Good options. You conjure up a sphere of water with a 5-foot radius at a point you can see within range. It is known due to the... Read more. You either create or destroy water. You can ram the sphere into creatures, forcing them to make the saving throw, but no more than once per turn. Append content without editing the whole page source. Wizard, Dr. Jekyll tempts fickle fate in his pursuit of the sublime. The sphere can restrain the maximum of four medium or the smaller creatures or else one large creature. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com).. Magic Resistance. You conjure up a sphere of water with a 10-foot radius on a point you can see within range. The spell created within a range of 90 feet (27 meters) a massive sphere made of swirling water with a radius of 5 feet (1.5 meters) that floated above the ground at a height of up to 10 feet (3 meters). Umberlee has advantage on saving throws against spell and other magic effect Limited Magic Immunity. DND-spells.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. If it moves over a pit, cliff, or other drop, it safely descends until it is hovering 10 feet over ground. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. The sphere remains for the spell’s duration. When you Wild Shape, you ignore swimming speed limitations imposed by your druid level. Change the name (also URL address, possibly the category) of the page. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. So why not buy The DM a beer, get one for yourself, and let's keep this site going! A Huge or larger creature succeeds on the saving throw automatically. Vitriolic Sphere EEPC:A great AoE, not only does it hit for a huge amount of acid damage, it hits again at the end of the next turn as well. Smaller, more controllable, easily attainable. Animate Objects: Shock your foes by giving yourself an army of animate inanimate objects. When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. 5th Level Spells. Watery Sphere; Back to top ↑ ... A searchable D&D 5e spell list, sorted by class and level. These ignore resources and treat all defences equally, e.g. This is the number 1, essential reference for every Dungeons & Dragons roleplayer.Inside you'll find the rules & guides for everything you need. The creature takes 2d6 fire damage on a failed save, or half as much damage on a … Divine Domain Comments from the Finger: So, this seems like it belongs in an elemental pack of some sort, but I really don't see it like that. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Any creature in the sphere’s space must make a Strength saving throw. If the sphere restrains a creature in excess of these numbers, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. Components: V, S, M (a droplet of water) October 14, 2019. You conjure up a sphere of water with a 5-foot radius at a point you can see within range. The watery sphere sorcerer spells can conjure up a sphere of water with a 10ft radius on a point within range. Freestanding water inside an area that is chosen by you and which is a cube is controlled by you. Wall of Fire: One of the best control spells. Creative Commons Attribution-ShareAlike 3.0 License. Watch headings for an "edit" link when available. Any creature restrained by the sphere is knocked prone in the space where it falls. Duration: Concentration, up to 1 minute. You can decide which sphere is best for you. Unless otherwise stated, the content of this page is licensed under. Actually, the spheres are often hovering within the air, but less than the ten feet off the bottom. Whenever you would be reduced to 0 or fewer hit points, you are instead revived, and your hit points return to their maximum value. At the end of each of its turns, a restrained target can repeat the saving throw. If it moves over a pit, cliff, or other drop, it safely descends until it is hovering 10 feet over ground. The sphere can hover but no more than 10 feet off the ground. On a failed save, a creature is restrained by the sphere and is engulfed by the water. Duration: Concentration, up to 1 minute. Reach means you get hit less, or you get more hits in because you're using your bonus action to hit instead of disengage. Blight, Control Water, Dimension Door, Elemental Bane, Evard's Black Tentacles, Ice Storm, Storm Sphere, Vitriolic Sphere, Watery Sphere 5th Level . On a failed save, a creature takes 10d4 acid damage and … Primordial Ward, Conjure Minor Elementals, Maelstrom, Watery Sphere, Tidal Wave, Control Water, Dispel Magic Legendary Resistance (8/Day). VITRIOLIC SPHERE. As an action, you can move the sphere up to 30 feet in a straight line. Any creature in the sphere’s space must make a Strength saving throw. 5E Watery Sphere (Elemental Evil Companion) Thread starter MasterTrancer; Start date Mar 18, 2015; MasterTrancer First Post. If the sphere restrains a creature in excess of these numbers, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. Click here to edit contents of this page. It deals great damage and has a huge area of effect. Any creature in the sphere’s space must make a Strength saving throw. A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. 4th-level conjuration. Join our mailing list to stay up to date and get notices about our new releases! Any creature restrained by the sphere moves with it. Mar 18, 2015 #1 Howdy all! Storm Sphere is a spell that's available as of level 4, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' Click here to toggle editing of individual sections of the page (if possible). Blue: Fantastic options, often essential to the function of your character. The spell has other versatile properties, such as its range and area of effect. Any creature in the sphere's space must make a Strength saving throw. Casting Time: 1 action Range: 90 feet ... D&D 5e feral tiefling: The creature called feral tiefling 5e is a humanoid belonging to the plane touched category. Nice damage, range, and area. Any creature in the sphere’s space must make a Strength saving throw. The sphere remains for the spell’s duration. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature's choice outside the sphere. View and manage file attachments for this page. Any creature restrained by the sphere moves with it. You have advantage on the attack roll if the target is in the sphere. Sorcerer, Range: 90 feet Source available on Github. View wiki source for this page without editing. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Control Water 5e. A Duration: Concentration, 1 minute . The sphere remains for the spell’s duration. Range: 90 feet. How does Freezing Sphere compare to other spells? A searchable D&D 5e spell list, sorted by class and level. Level: 4 Notify administrators if there is objectionable content in this page. If Umberlee fails a saving throw, she can choose to succeed instead. Create Water: You create up to 10 gallons of clean water within range in an open container. When you choose this circle at 2nd level, your connection to sea life is so great you can overcome the normal restrictions of Wild Shape. Range: 90 feet Any creature that ends its turn within 5 feet of the Sphere must make a Dexterity saving throw. You could take the weapon master feat at level 4, which also gives +1 to Dex. Something does not work as expected? 4th level Conjuration (Druid, Sorcerer, Wizard) Casting Time: Action. You have been marked as one of Mipha's Chosen, and her will revives you in battle. All Rights Reserved. Watery Sphere Sources: EE.23 Xanathar.170 Tags: druid sorcerer wizard level4 conjuration. As an action, you can move the sphere up to 30 feet in a straight line. Find out what you can do. Whenever you cast the Control Watere 5e spell, you can choose from the following effects. © 2020 D&D Spells - Some rights might be Reserved. See pages that link to and include this page. The sphere can hover in the air, but no more than 10 feet off the ground. The sphere can hover in the air, but no more than 10 feet off the ground. Good option when fighting enemies that resist fire kept concentrating creatures, them..., S, M ( a droplet of water with a 5-foot radius at a point can... Fireball, but less than the ten feet off the bottom water range! Chapter 3rd: control WINDS the sphere’s space must make a Dexterity throw! Of Force, Mass Cure Wounds 6th level it is known due the. Whenever you cast the control Watere 5e spell list, sorted by class and level Umberlee a. Hovering 10 feet off the ground and extinguishes all normal flames within 30 feet of it creatures... 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